tabularasa_mods: (Default)
Tabula Rasa Mods ([personal profile] tabularasa_mods) wrote in [community profile] tabularasa_ooc2020-07-26 06:07 pm
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Calendar & State of the World Update

Game Updates
Our new Test Drive Meme is up on the meme community, and with it come a few small changes to the setting! We're still working on the rest of the imprints from character apps, but we hope these changes will give everyone something fresh to work with in the meantime while we finish getting everything ready.

We have also added a Calendar to the navigation page. We will be updating this calendar to include planned player and mod events as they come.

Regarding imprint updates and events moving forward, we have decided for the time being to only have the one monthly intro/event post on the 15th as our scheduled event mingle. An additional imprint update may still be posted each month depending on the state of the imprint queue, but it will not be on any particular schedule or have a dedicated mingle log. We will also be looking into relaxing some of the imprint/influence rules since the queue has been more manageable than expected. We'll have more information on this with the imprint update in a few days.

Without further ado, here are the sections that have been updated in the State of the World page.

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Climate
The temperature of the world is a consistent "normal", which is whatever temperature feels comfortable as perceived by individuals. There is no noticeable variation in temperature unless otherwise noted.

All open areas of the world that don't contain water are filled with air and wind. Air is not necessary for breathing, but it may be used by winged creatures to fly. Wind is chaotic and moves in random directions at random speeds, varying anywhere from complete stillness to hurricane conditions without warning. As there is no direct source of air or wind, it may also blow indoors and in caves.

There is no concept of seasons. Any differences in weather conditions or temperature are tied solely to a location. Snow is "cold" and only falls at the summit of Mount Silver, though it may be blown into nearby areas by the wind.

Light
Light comes from the sky. All locations of the world that don't have a roof or ceiling are brightly lit at all times unless otherwise noted. Shadows are placed underneath objects as if light were directly above them at all times.

If a location has an opaque roof or ceiling that would block light from above, everything under that ceiling is completely covered in deep shadow. As light comes from "above", only windows or openings in the roof of a building will illuminate shaded areas.

There currently are no other sources of light, though characters may find their vision "adjusts" to the darkness after awhile, allowing them limited sight in dark areas.
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bridge_princess: (021)

[personal profile] bridge_princess 2020-07-26 06:33 pm (UTC)(link)
Parsee would like me to thank the mods for adding air, and for the sudden popping of her eardrums as she experiences the rush of air pressure for the first time in ... uh, she's still trying to figure out days in this place. there's no night.

(Loving this by the way. It's great)
simulatio: (Default)

[personal profile] simulatio 2020-07-26 06:34 pm (UTC)(link)
With the new changes to the world state regarding light, do things that emit light still work? Flashlights, lighters, cell phones, etc. I'm not sure if we have access to setting things on fire yet, but if we do, would that create light inside?

And finally to follow-up the previous, as a place of business the original Leblanc would have had at least one flashlight in case of power outages. Would that still be present in Heavenly Blanc or should we assume it just didn't make it into the smash-up? Thank you!