atragedy: (ℓιкє тнυη∂єя gσηηα ѕнαкє тнє gяσυη∂)
α gєηιє ιη α вσχ, gєηιє ιη α вσттℓє. ([personal profile] atragedy) wrote in [community profile] tabularasa_ooc 2020-06-21 07:51 pm (UTC)

Hi! Having read all the game info, I'm a little concerned about the Imprint system as is. I feel that the cost of the imprints is prohibitively high or the limit of earned influence points is prohibitively low. Fixing either might help, but my current issue is this:

The most any person can earn per month is 15 points, and that's if they do everything correct and if a TDM is posted. Given that and ignoring "regain items" for the types of imprints that are meant to be the draw of the game for scenery/species/object or concept the soonest anyone can request a Scenery, Species, or Object would be three months into the game - the month after earning 25 points - if they spend no points on anything else for two months. The soonest anyone can get a Concept would be four months into the game -the month after earning 40 points - if they may no other purchases whatsoever for three months.

While a higher cap of earned points or a lower cost would mitigate this issue, right now it seems like players wouldn't be able to play with the main hook of the game often if ever and if they do want to do the actual game-changing things the game is built on they would never be able to do smaller item purchases at all. While I overall like the system and what I've read I wanted to bring up this concern about "even a very active player who gets every point possible will not be able to play with concepts more than four times a year if that and if they did those four concepts they couldn't do anything else".

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