realway: (bumY0EZ)
Ahsoka Tano ([personal profile] realway) wrote in [community profile] tabularasa_ooc 2020-11-10 04:32 am (UTC)

How are you enjoying the game
A lot! I'm in two games and it's admittedly my "B-Game" because it's smaller and less plot focused. That isn't a bad thing though, as I wouldn't want to be in two heavy plot games at the same time. I think it's especially great to see a small game on the site have very strong activity levels, as small games (less than 50 characters) don't often stick around for very long. I think it's a great testament that the game hasn't had a heavy drop rate either, as most of us have been around since the game opened.

Are you comfortable with the daily life/event ratio
Hmm yes and no. In my opinion, the game doesn't need huge setting shattering events to work. I think encouraging players to create their own events that involve anyone interested would be a good idea. Using the OOC comm for this I think would be in the best interest of everyone, as not all players are on plurk and/or discord.

That said, as a personal opinion, I think having two back-to-back big events that dealt with a lot of heavier themes for characters may not have been the best for pacing. Even spacing out memswap and dreamscape by a month would have worked better, especially because the former only really kicked off in the second-half of September. I was on hiatus in October, but even then I probably wouldn't have participated a lot in the dreamscape because it felt like a lot was happening in a short span of time. Again just a personal opinion, if any other players want to chime in with thoughts they can!

Any sort of events you'd like to see in the future
I think maybe a mod event every 2-3 months would work out well. A setting shakeup, a larger scale evolution of the world, mysteries that bring up questions about what's going on in the setting. A lot of characters have their own theories and speculations as to why they are here, and I think even the fact that's happening can feed into an event.

Thoughts on the influence system
So I agree that while the points needed to regain/add to the setting are fine in amount, the means of getting those points could be improved. For instance, the TDM bonus is a great incentive to get people to tag that... but the most recent TDM didn't see a lot of traffic. I think a good fix to that is to have a permanent TDM post, or have one that gets used for 2-3 months at a time.

I also think there could be a benefit to encourage people to bring more concepts in. Getting enough points for a concept regain takes at least three months, two of which you have to max out your bonus points in order to hit 40. You also can't really use any points if you're saving up for a concept. Looking at the regains/imprint page, only three concepts have been submitted and two of them are from the same canon.

Any mechanics that need clarification
I don't think so, at least I haven't had any difficulty grasping at things. I think because the game is so different from the typical dwrp game, in that you have to create things as simple as sleeping, it can take some time to get comfortable with. But I think if more people took issue with it, then the game wouldn't be keeping at a steady activity level/player base retention.

What parts you would like to see expansion on
I think building on parts of the setting that feel like it's harder to set threads in due to lack of hooks for prompt making would be good. I noticed the parts of the setting that would be a more natural draw for interaction (the cafe, the food market, the apartment complex) tend to get used more for prompt making for example.

And to repeat myself re: concepts, I think more concept introduction would be good both on the player end and mod end. Species and location creation seems pretty popular with the imprints, but I'd like to see more concepts introduced (and plan for my next imprint to be a concept once I have the points for it!)

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