blue_eyed_obsession: (I was born ready)
blue_eyed_obsession ([personal profile] blue_eyed_obsession) wrote in [community profile] tabularasa_ooc 2020-11-10 12:40 am (UTC)

‣ How are you enjoying the game so far?

Yes! I've been enjoying the game a great deal. You never quite know what to expect and there's a lot of flexibility with the imprints and character contributions. The playerbase certainly helps, and I feel as if the mods are always open to plotting and providing clarification when needed. It's very organized and easy to adapt to.

‣ Are you comfortable with the daily life/event ratio?

For the most part. I will say that initially I was surprised when the nightmare event directly proceeded another major event in the form of the memory-share but despite uncertainty I thoroughly enjoyed both. There is a regularity to new items being introduced to the game so even in less event-centered months there is plenty to do and get into, plus the down time allows for player-run shenanigans.

‣ Are there any sorts of events that you’d like to see in the future?

This one is difficult to pin down since I also like when they are linked to what's being imprinted and I never know what's coming up next in the queue! Duel Monsters invasion like in the 4th season of Yu-gi-oh.. COUGH. I need to write up things.. to submit... Thirding that a holiday event of some form would be nice, but I'm flexible on that. Definitely looking forward to a light-hearted deal after all the emotional ones!

Maybe a short-term deal involving species manipulation for some generally 'what the heck is going on'-ery. Another event that requires unlikely characters to team up would be amusing. Sheesh, the possibilities are endless really.

‣ What are your thoughts on the imprint/influence system?

I think it's well thought out and moves fluidly. It's one of the better point systems I've encountered in games (possibly the best actually), and I like that there is a set amount you can earn each month with occasional bonuses. That way it doesn't become too stressful trying to manage an overabundance of threads just to rack up influence which my muse would try to make me do o_o. Trust me, he is relentless like that. The time it takes to accumulate points also helps to trickle in the changes, which is nice, and if gives ample opportunity for those ideas to come from the playbase as a whole.

‣ Are there any game mechanics that you think need more clarification?

I can't really think of anything that needs further clarification.

‣ What parts of the game setting would you like to see expanded on the most? (ie. building on existing locations vs. creating new ones, concepts, species, etc.)

I would like to see some of the locations fleshed out more on the interiors, but I also want to see new locations too. I'm greedy like that. The reason being that some places need something to draw them there... like the lemon cello church has CAKE. Boom, it's got a draw. The Underground academy has a lot going for it, plenty of reasons to go there. I think most the current locations have a lure with only a few exceptions. Then again, those places might appeal to some characters more than others. So mostly I just think a balance in between is the way to go.

I love that the void interprets some concepts in peculiar ways, like night being a localized and personal experience. That adds so much flavor in a subtle way.

Eh- for the most part I would say don't change a thing. But I wouldn't be opposed to adding a map.. updating a map could be a pain though so I won't press it.

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